Hangman (MASM/Assembly)


I’m currently working on a simple Hangman game using Assembly Programming, specifically MASM/WinASM. The purpose of this personal project is to develop greater familiarity with x86 architecture and low-level programming. While I would be unlikely to develop a game in Assembly in a real-world scenario, the experience will positively influence other areas of my practice, such as optimization and debugging techniques.

GitHub: Hangman-asm


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