Domus (UE4)

For one of my degree modules I was tasked with developing a game in a popular game engine such as Unreal Engine 4 or Unity. This was a team project and the team voted for a horror title using UE4. My role was programmer, though due to my teammates being unable to contribute for various reasons I ended up making most of the game demo myself. For this game I wrote classes in C++ as well as utilising the blueprint scripting system.

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